banner

A Study of 3D model voxelization method for artificial intelligence learning

Byongkwon Lee

Abstract


The 3D reconstruction technology which is one of various restoration technologies, implements and shapes 2D pixels of an object that actually exists in a 3D form. As an accurate 3D model for artificial intelligence learning information pre-processing is required. The pre-processing needs to accurately size information and coordinate information of a 3D object for artificial intelligence learning. Also, the 3D model data generated during the preprocessing can be represented as a point cloud, which is point-based coordinate data. In this study, the pixel data was analyzed by voxelizing the 3D model for artificial intelligence learning, and the 3D model data was digitized to form a mesh file. In this study, 3D modeling was done with a 3D modeling tool and the object was exported to STL. In addition, it was converted into mesh file data including 3D coordinate data in Python language on Google’s colab platform. The mesh data created in this way is used in DataSet for artificial intelligence learning (CNN, RNN, GAN). Currently, there are many datasets for 2D artificial intelligence learning, but this study provided an opportunity to collect 3D artificial intelligence learning datasets. The research results can be used in the fields of robots, autonomous driving, games, and product design.


Keywords


3D model voxelization; point cloud; 3D vision; AI 3D model learning; mesh 3D dataset

Full Text:

PDF

References


1. Brown MS, Sun M, Yang R, et al. Restoring 2D content from distorted documents. IEEE Transactions on Pattern Analysis and Machine Intelligence 2007; 29(11): 1904–1916. doi: 10.1109/TPAMI.2007.1118

2. Banerjee A, Zacur E, Choudhury RP, Grau V. Automated 3D whole-heart mesh reconstruction from 2D cine MR slices using statistical shape model. Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC) 2022; 2022: 1702–1706. doi: 10.1109/EMBC48229.2022.9871327

3. Lv S, Zhu Y, Ni H, et al. Teapot three-dimensional geometrical model reconstruction based on reverse engineering and rapid prototyping technology. In: Proceedings of the 2018 3rd International Conference on Mechanical, Control and Computer Engineering (ICMCCE); 2018; Huhhot, China. pp. 180–184.

4. Sabbella DS, Singh A, Maheswari G. Artificial intelligence in 3D CAD modelling. In: Proceedings of the 2020 International Conference on Emerging Trends in Information Technology and Engineering (ic-ETITE); 2020; Vellore, India. pp. 1–5.

5. Singh A, Srivastava AP, Bhardwaj G, et al. Methods to detect an event using artificial intelligence and machine learning. In: Proceedings of the 2022 3rd International Conference on Intelligent Engineering and Management (ICIEM); 2022; London, United Kingdom. pp. 297–301.

6. Ali I, Khan A, Waleed M. A google colab based online platform for rapid estimation of real blur in single-image blind deblurring. In: Proceedings of the 2020 12th International Conference on Electronics, Computers and Artificial Intelligence (ECAI); 2020; Bucharest, Romania. pp. 1–6.

7. Firigato JON, Junior JM, Gonçalves WN, Bacani VM. Deep learning and google earth engine applied to mapping eucalyptus. In: Proceedings of the 2021 IEEE International Geoscience and Remote Sensing (IGARSS); 2021; Brussels, Belgium. pp. 4696–4699.

8. Koide K, Yokozuka M, Oishi S, Banno A. Voxelized GICP for fast and accurate 3D point cloud registration. In: Proceedings of the 2021 IEEE International Conference on Robotics and Automation (ICRA); 2021; Xi’an, China. pp. 11054–11059.

9. Potluri S, Goswami A, Rossetti D, et al. GPU-Centric communication on NVIDIA GPU clusters with InfiniBand: A case study with OpenSHMEM. In: Proceedings of the 2017 IEEE 24th International Conference on High Performance Computing (HiPC); 18–21 December 2017; Jaipur, India. pp. 253–262.

10. Choquette J, Gandhi W. NVIDIA A100 GPU: Performance & innovation for GPU computing. In: Proceedings of the 2020 IEEE Hot Chips 32 Symposium (HCS); 16–18 August 2020; Palo Alto, California. pp. 1–43.

11. Canesche M, Bragança L, Neto OPV, et al. Google colab CAD4U: Hands-on cloud laboratories for digital design. In: Proceedings of the 2021 IEEE International Symposium on Circuits and Systems (ISCAS); 22–28 May 2021; Daegu, Korea. pp. 1–5.

12. Shariar S, Hasan KMA. GPU accelerated indexing for high order tensors in google colab. In: Proceedings of the 2020 IEEE Region 10 Symposium (TENSYMP); 5–7 June 2020; Dhaka, Bangladesh. pp. 686–689.

13. Zhang Z, Lan W, Xin J, Li Q. A hybrid compress method of STL Mesh for realtime VR visualization. In: Proceedings of the 2020 7th International Conference on Information Science and Control Engineering (ICISCE); 18–20 December 2020; Changsha, China. pp. 27–30.

14. Xie T, Liu Z, Li J, et al. Development of launch vehicle shape design software based on parameterization method. In: Proceedings of the 2022 International Conference on Machine Learning and Intelligent Systems Engineering (MLISE); 5–7 August 2022; Guangzhou, China. pp. 100–104.

15. Patoli MZ, Gkion M, Al-Barakati A, et al. An open source Grid based render farm for Blender 3D. In: Proceedings of the 2009 IEEE/PES Power Systems Conference and Exposition; 15–18 March 2009; Seattle, WA, USA. pp. 1–6.




DOI: https://doi.org/10.32629/jai.v7i1.997

Refbacks

  • There are currently no refbacks.


Copyright (c) 2023 Byongkwon Lee

License URL: https://creativecommons.org/licenses/by-nc/4.0/